Compendium
Built-in EmberForge originals only — rules content for the in-house D20 system. Entries are validated by @emberforge/rules-engine when displayed.
Species
Mortals touched by living flame; embers linger in their bloodline.
Traits
- Darkvision 12m
- Resistance to fire damage
Ability adjustments
- resolve: +1
Name ideas: Kessa, Bran, Mira, Torin
Class
Walks the thin seams between worlds; striker and ritualist who maps unstable paths.
Hit die: d10 · Primary saves: resolve, finesse
Features
- Planar sense — advantage on checks to notice portals or dimensional bleed.
- Threaded step — once per rest, ignore difficult terrain from magical sources for 1 minute.
Feat
Line up a shot when the battlefield slows.
Prerequisite: Dexterity 13+
When you take the Aim action before making a ranged weapon attack on your next turn, you gain +2 to that attack roll.
Background
You survived a blaze that should have killed you; ash clings to your story.
Feature
Ember memory — once per long rest, recall a sensory detail from any fire you have witnessed.
Skills: Insight, Survival
Tools: Cartographer's tools
Monster
CR 1
HP 22 · AC 13
Speed 12m
Attacks
- Bite +4 (1d6+2 piercing)
- Ash cloud (recharge 5–6): 3m blind in a 3m cone, DC 12 Endurance save
EmberForge creature — not from any other RPG. Pack hunters near planar rifts.
Item
Weapon (finesse, light)
A narrow shortsword with hairline cracks that glow like cooling coals. EmberForge original design.
Damage: 1d6 slashingWeight: 1 lb